Berragan, Elizabeth ORCID: https://orcid.org/0000-0002-3345-6341 and Kersey, Simon
(2025)
Case study 1.6: Using Immersive Technologies for Professional Practice Learning in Chapter 1- Innovative Applications of Technology for Animation, Simulation and Visualization.
In:
Teaching and Learning with Innovative Technologies in Higher Education.
Routledge, pp. 43-51.
ISBN 9781032635248
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Text
14915 Berrigan and Kersey (2025) Case Study 1.6 Using Immersive Technologies.pdf - Accepted Version Restricted to Repository staff only until 11 February 2026. (Publisher Embargo). Available under License Creative Commons Attribution Non-commercial No Derivatives 4.0. Download (232kB) |
Abstract
Simulation and immersive technologies continue to revolutionize health and social care education, offering dynamic and contemporary ways of supporting and engaging with learners. Berragan, Kersey and Reilly explore the experience of social work students, academics, and simulation faculty in developing and delivering learning and assessment through immersive virtual reality technology. They identify the impact of their work with 3D Vista Pro, highlighting new and innovative possibilities that this technology brings for professional practice learning. The outcomes and impact of using this immersive technology are discussed, recognizing what this might mean for health and social care education and for professional practice learning across higher education.
Item Type: | Book Section |
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Article Type: | Article |
Subjects: | L Education > LB Theory and practice of education > LB2300 Higher Education L Education > LC Special aspects of education T Technology > T Technology (General) |
Divisions: | Schools and Research Institutes > School of Health and Social Care |
Depositing User: | Liz Berragan |
Date Deposited: | 01 Apr 2025 09:59 |
Last Modified: | 01 Apr 2025 10:00 |
URI: | https://eprints.glos.ac.uk/id/eprint/14915 |
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