Up a level |
Barker, Tom (2010) A competitive game-based method for brainstorming and evaluating early stage design ideas in terms of their likelihood of success in the marketplace. Design Research Society Conference Proceeding 2010. pp. 1-9.
Curtis, Joanna ORCID: 0000-0002-8279-6166, Oxburgh, Gavin and Briggs, Pam (2022) Heroes and Hooligans: The Heterogeneity of Video Game Modders. Games and Culture, 17 (2). pp. 219-243. doi:10.1177/15554120211026255
Ozuem, Wilson ORCID: 0000-0002-0337-1419, Borrelli, Michael and Lancaster, Geoff (2016) Leveraging the co-evolution of offline and online video games: an empirical study. Journal of Strategic Marketing, 25 (1). pp. 75-97. doi:10.1080/0965254X.2015.1076883
Ryall, Emily S ORCID: 0000-0002-6050-4353 (2021) Agential layering, the absurd and the grind in game-playing. Journal of the Philosophy of Sport, 48 (3). pp. 425-435. doi:10.1080/00948705.2021.1948339
Tatlow, Stephen ORCID: 0000-0001-5138-4161 (2024) Finding The Old School Groove: History and Nostalgia in the Music of RuneScape. Journal of Sound and Music in Games. (In Press)