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Barker, Tom (2010) A competitive game-based method for brainstorming and evaluating early stage design ideas in terms of their likelihood of success in the marketplace. Design Research Society Conference Proceeding 2010. pp. 1-9.
Ozuem, Wilson ORCID: 0000-0002-0337-1419, Borrelli, Michael and Lancaster, Geoff (2016) Leveraging the co-evolution of offline and online video games: an empirical study. Journal of Strategic Marketing, 25 (1). pp. 75-97. doi:10.1080/0965254X.2015.1076883
Ryall, Emily S ORCID: 0000-0002-6050-4353 (2021) Agential layering, the absurd and the grind in game-playing. Journal of the Philosophy of Sport, 48 (3). pp. 425-435. doi:10.1080/00948705.2021.1948339