Ryall, Emily S ORCID: 0000-0002-6050-4353 (2021) Agential layering, the absurd and the grind in game-playing. Journal of the Philosophy of Sport, 48 (3). pp. 425-435. doi:10.1080/00948705.2021.1948339
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Text (Peer-reviewed version)
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Abstract
This paper attempts to provide a reflection on Nguyen’s (2020) book, Games: Agency as Art. It demonstrates how games provide new ontological spaces and ways of being by focusing on the concept of agential layering that Nguyen suggests is the mechanism by which we can take up, and shift between, different agential requirements and motivations in and out of game-playing. This paper begins with a considering of the uniqueness of game-playing as an art form in its ability to play, replay, and change the artifact as it is created. It then provides a deeper analysis of the concept of agential layering and what this mechanism might be before considering the way in which meaning and value affect and impact agential layers through the concept of ‘grinding’ in games.
Item Type: | Article |
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Article Type: | Article |
Uncontrolled Keywords: | Games; Agency; Grinding; The absurd; Value |
Subjects: | B Philosophy. Psychology. Religion > B Philosophy (General) G Geography. Anthropology. Recreation > GV Recreation Leisure G Geography. Anthropology. Recreation > GV1199 Games and amusements > GV1469 Computer games. Video games. Fantasy games |
Divisions: | Schools and Research Institutes > School of Education and Science |
Research Priority Areas: | Health, Life Sciences, Sport and Wellbeing |
Depositing User: | Emily Ryall |
Date Deposited: | 02 Jul 2021 16:21 |
Last Modified: | 31 Aug 2023 09:07 |
URI: | https://eprints.glos.ac.uk/id/eprint/9912 |
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