The mystery of museums in graphic novels

Howell, David ORCID: 0000-0002-7875-1002 (2015) The mystery of museums in graphic novels. Journal of Graphic Novels and Comics, 6 (4). pp. 419-429. doi:10.1080/21504857.2015.1027938

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Museums have long served as a source of inspiration for horror and fiction writers. The cultural institutions maintain an aura of mystery, making them the ideal setting for stories of the macabre. Graphic novel authors have also made liberal use of these buildings as setting, and make frequent use of museum employees as key figures in narrative development. What though, is the role of the museum as depicted in graphic novels? What function do they play, and how are museum employees represented? Does the graphic novel offer a way in which museums can reach out to and develop new audiences, or will the medium serve only to confuse and mislead potential visitors about the reality of museums?

Item Type: Article
Article Type: Article
Uncontrolled Keywords: Access; audience development; British Museum; graphic novels; Louvre; Lovecraft; museums
Subjects: A General Works > AM Museums (General). Collectors and collecting (General)
N Fine Arts > N Visual arts (General) For photography, see TR
N Fine Arts > NC Drawing Design Illustration
Divisions: Schools and Research Institutes > School of Creative Arts
Research Priority Areas: Culture, Continuity, and Transformation
Depositing User: Anne Pengelly
Date Deposited: 20 Jan 2020 10:40
Last Modified: 31 Aug 2023 08:55

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