Howell, David ORCID: 0000-0002-7875-1002 (2015) The mystery of museums in graphic novels. Journal of Graphic Novels and Comics, 6 (4). pp. 419-429. doi:10.1080/21504857.2015.1027938
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Abstract
Museums have long served as a source of inspiration for horror and fiction writers. The cultural institutions maintain an aura of mystery, making them the ideal setting for stories of the macabre. Graphic novel authors have also made liberal use of these buildings as setting, and make frequent use of museum employees as key figures in narrative development. What though, is the role of the museum as depicted in graphic novels? What function do they play, and how are museum employees represented? Does the graphic novel offer a way in which museums can reach out to and develop new audiences, or will the medium serve only to confuse and mislead potential visitors about the reality of museums?
Item Type: | Article |
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Article Type: | Article |
Uncontrolled Keywords: | Access; audience development; British Museum; graphic novels; Louvre; Lovecraft; museums |
Subjects: | A General Works > AM Museums (General). Collectors and collecting (General) N Fine Arts > N Visual arts (General) For photography, see TR N Fine Arts > NC Drawing Design Illustration |
Divisions: | Schools and Research Institutes > School of Creative Arts |
Research Priority Areas: | Culture, Continuity, and Transformation |
Depositing User: | Anne Pengelly |
Date Deposited: | 20 Jan 2020 10:40 |
Last Modified: | 31 Aug 2023 08:55 |
URI: | https://eprints.glos.ac.uk/id/eprint/7949 |
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