Wilsdon, Luke and Fullwood, Chris ORCID: 0000-0002-7714-6783 (2017) The Effect of Immersion and Presence in a Virtual Reality Public Speaking Task. Annual Review of CyberTherapy and Telemedicine, 15. pp. 211-213.
Full text not available from this repository.Abstract
Three virtual environments (with varying immersive features) of a small teaching classroom were tested to determine whether higher graphical fidelity (immersion) improved public speaking anxiety (PSA) after participating in a mock public speaking task. The UWIST Mood Adjective Checklist (UMACL) and Personal Report of Public Speaking Anxiety (PRPSA) were completed before and after the task and from the perspective that participants were about to engage in a real life public speech. The iGroup Presence Questionnaire (IPQ) was also completed. Perceived presence significantly differed between low, medium and high immersion conditions. PSA did not improve after participating in the task and increased immersion did not reduce PSA. Participants in all conditions however experienced a positive mood shift after participating in the public speaking task.
Item Type: | Article |
---|---|
Article Type: | Article |
Additional Information: | Chris Fullwood was one of the five editors who contributed to Volume 15 of the 'Annual Review of CyberTherapy and Telemedicine' published in 2017. He also co-authored the preface and the article 'The Effect of Immersion and Presence in a Virtual Reality Public Speaking Task'. |
Uncontrolled Keywords: | Virtual Reality; Immersion; Presence; Public speaking; Objective elements |
Subjects: | B Philosophy. Psychology. Religion > BF Psychology |
Divisions: | Schools and Research Institutes > School of Education and Science |
Research Priority Areas: | Health, Life Sciences, Sport and Wellbeing |
Depositing User: | Chris Fullwood |
Date Deposited: | 21 Nov 2022 09:31 |
Last Modified: | 31 Aug 2023 09:04 |
URI: | https://eprints.glos.ac.uk/id/eprint/11768 |
University Staff: Request a correction | Repository Editors: Update this record