Items where Subject is "G Geography. Anthropology. Recreation > GV1199 Games and amusements > GV1469 Computer games. Video games. Fantasy games"

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B

Barker, Tom (2010) A competitive game-based method for brainstorming and evaluating early stage design ideas in terms of their likelihood of success in the marketplace. Design Research Society Conference Proceeding 2010. pp. 1-9.

O

Ozuem, Wilson and Borrelli, Michael and Lancaster, Geoff (2016) Leveraging the co-evolution of offline and online video games: an empirical study. Journal of Strategic Marketing, 25 (1). pp. 75-97. ISSN 0965-254X

This list was generated on Wed Apr 26 20:53:27 2017 UTC.

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